Keywords (Dummy)
This list contains keywords used in HELL: Legends. It will help you quickly find the terms you're looking for and will be expanded and refined over time.
Keyword |
Icon |
Definition |
50% Chance | | Roll the Chance-Die: Checkmark: Gain the bonus; X: You miss |
Attack Dice | | Attack Dice are white, yellow, red or black dice. They do not include Special Dice.
|
bleed | | Discard all Bleed tokens at the start of your turn. Suffer as many Wounds as Bleed tokens discarded. (Bleed 3 = 3 Wounds) |
crit | | Critical Hit. The Dice shows the highest number and lightning around it. This is an instant Wound and is unavoidable. |
DMG | | Damage - The Sum of your Dice plus Modifiers, which is matched against the enemies defense
|
fix | | Place it. It is fixed now, as you can not get it back. |
flee | | A Character must move X spaces directly away from the inflicting figure. Can also be used with Zones if defined. |
move | | Move your figure up to the number of spaces, e.g. Move 3, you may move up to 3 spaces. |
poison | | Discard 1 Poison Token at the start of your turn. Suffer 1 Wound. Keep the rest. |
push | | Push a figure back in a straight line for as many spaces as indicated. If the figure hits an obstacle, it suffers 1 Wound. If the figure would hit the obstacle more than once it suffers 2 Wounds. (Max. 2 Wounds). If the figure is pushed into another figure, both suffer 1 Wound. |
regenerate | | Regenerate 1 Health or 1 Mana, your choice. You can't exceed your maximum. |
Special Dice | | Special Dice are e.g. Elemental Dice (Fire/Frost). They can also inclue character specific dice.
|
stun | | Lose 1 Action. |